Image Schematics

Warning

These schematics do not contain all data for a tile. Only use them if there is no other option or you want an image to display.

File Format: 24 bit PNG Image

Examples

False Color

Real Color

False color png uses color channels to store tile data, so you can add liquid, walls, wires etc. Note, the importer will ignored sprite tile ids and other tile ids that require UV coordinates.

Channel Data:

  • Red: Tile ID (0 = dirt, etc) - accepts 0-149

  • Green: Wall ID - accepts 0-32

  • Blue: Liquid Level - accepts 0-255

  • Alpha: Flags

Alpha Channel

Alpha channel is used to store tile flags, e.g. is active (there is a brick here), is lava, and has wire. The bitmask for the alpha byte is as follows:

  • 0x80 (10000000) = Always on, so you can see stuff

  • 0x40 (01000000) = IsActive (tile has a brick)

  • 0x20 (00100000) = IsLava

  • 0x10 (00010000) = Has Wire

Alpha Values

IsActive

IsLava

HasWire

Binary

Decimal

Notes

10000000

128

Default

X

11000000

192

A solid tile

X

X

11100000

224

Uncommon (lava doesn't normally coexist with tiles, some furniture may be possible)

X

X

11010000

208

Wire over a solid tile

X

X

X

11110000

240

Uncommon, see above

X

10100000

160

Lava

X

X

10110000

176

A wire in lava

X

10010000

144

A wire in empty space

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