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Image Schematics

Warning

These schematics do not contain all data for a tile. Only use them if there is no other option or you want an image to display.

File Format: 24 bit PNG Image

Examples

False Color

falsecolor

Real Color

falsecolor

False color png uses color channels to store tile data, so you can add liquid, walls, wires etc. Note, the importer will ignored sprite tile ids and other tile ids that require UV coordinates.

Channel Data:

  • Red: Tile ID (0 = dirt, etc) - accepts 0-149
  • Green: Wall ID - accepts 0-32
  • Blue: Liquid Level - accepts 0-255
  • Alpha: Flags

Alpha Channel

Alpha channel is used to store tile flags, e.g. is active (there is a brick here), is lava, and has wire. The bitmask for the alpha byte is as follows:

  • 0x80 (10000000) = Always on, so you can see stuff
  • 0x40 (01000000) = IsActive (tile has a brick)
  • 0x20 (00100000) = IsLava
  • 0x10 (00010000) = Has Wire

Alpha Values

IsActiveIsLavaHasWireBinaryDecimalNotes
10000000128Default
X11000000192A solid tile
XX11100000224Uncommon (lava doesn't normally coexist with tiles, some furniture may be possible)
XX11010000208Wire over a solid tile
XXX11110000240Uncommon, see above
X10100000160Lava
XX10110000176A wire in lava
X10010000144A wire in empty space